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this post was submitted on 06 Oct 2024
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TechTakes
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Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.
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I don't know how materials work in Asset Forge, but they have a guide on their site for exporting models to animate with Mixamo: https://kenney.nl/knowledge-base/asset-forge/rigging-a-character-using-mixamo. You could also animate things like moving platforms or doors in-engine with an AnimationPlayer.
Speaking of Asset Forge, Kenny Shape is a similar thing for quickly throwing assets together. It has a really fast 2D workflow for creating 3D models that reminds me of Doom mapping a little bit. For lo-fi levels, you might also like Crocotile 3D or the combo of TrenchBroom + Qodot. Crocotile is great for repurposing 2D pixel art tilesets from itch or OpenGameArt into 3D assets, and Trenchbroom/Qodot is a more fully featured level editor I've seen people work crazy fast in.
oh that’s awesome! I was wondering how I’d do fairly large levels for a 3D space, and it turns out the answer is that neither quake-style mapping nor competent tiling systems will ever go out of fashion