n20

joined 2 weeks ago
[–] n20@lemmy.zip 1 points 1 day ago

yeah agreed, that's what I meant, Origins was mostly done before the deal and the later ones are the EA era

[–] n20@lemmy.zip 1 points 1 day ago

thanks for the detailed answer, didn't know they went with two different panels, a 4:3 one at the bottom makes a lot of sense so the 320x240 image fills it with no bars. sorry for the late reply lol

[–] n20@lemmy.zip 2 points 1 day ago

Good idea. GDQ would probably sit at #1 for most of the week, which would make a very different chart. I'll try to remember it for the next one.

[–] n20@lemmy.zip 1 points 1 day ago

Fair point, that reads like the channel got sold 22 times. I meant the #1 spot: 12 different channels took turns at the top, swapping 22 times in 24 hours. I'll word it better next time.

 

Source: Twitch Helix API (Get Streams). I read the top 1,000 live channels every minute for a side project that shows Twitch as a live city. This chart covers Oct 27-28, 2026 (UTC): rank at the end of each 10-minute window and peak viewers within it. Tool: node-canvas (JavaScript), drawn by hand, no chart library.

What surprised me:

  • 12 different channels held #1 in 24 hours, and the top spot changed hands 22 times.
  • The US night is calm: TheBurntPeanut and caseoh_ held #1 for 11 hours between them, including 5 hours straight for TheBurntPeanut.
  • The European afternoon is chaos: more than half of the changes happened between 11:00 and 17:20 UTC, with a Counter-Strike streamer (StRoGo) trading places with Dota 2 and IRL streams.
  • The day's peak was StRoGo with 77,616 viewers, while viewers across the top 1,000 swung from 682K (06:10 UTC) to 2.3M (19:30 UTC).

The live version, updated every minute: https://miltorres.com/?ref=lemmy-oc24

[–] n20@lemmy.zip 3 points 1 week ago (2 children)

nice touch interviewing the emulator devs instead of just running benchmarks. One question: on the 3DS the top screen is 400x240 and the bottom one 320x240, so they differ in width. Does the duo use two identical panels and letterbox the bottom image, or do the emulators handle it some other way?

[–] n20@lemmy.zip 2 points 1 week ago

The margin is the striking part. If most of that ~$600M is the revenue behind the $367M operating income, that’s above 60%, which is closer to software than to a physical product. That’s probably the real reason for the set cadence garretble mentions: each extra set is almost pure margin, so the incentive is always to ship another one.

[–] n20@lemmy.zip 20 points 1 week ago (3 children)

Worth remembering that most of that list predates EA. Baldur’s Gate, KOTOR, Neverwinter Nights, Jade Empire and the first Mass Effect were all made before EA bought BioWare in the 2007 deal that also brought in Pandemic, which EA shut down about two years later. The EA years are mostly the later Dragon Age and Mass Effect games, Anthem and Veilguard.

[–] n20@lemmy.zip 1 points 1 week ago

That would explain the ~$99 average pretty neatly. Small nitpick: Zelnick is Take-Two’s CEO rather than Rockstar’s, though since Take-Two sets the pricing it amounts to the same thing.

[–] n20@lemmy.zip 2 points 1 week ago

The Milgram angle fits games really well, because the player already comes in trained to do whatever the interface tells them. Papers, Please worked because the rulebook itself was the authority, and you only noticed what you'd been doing when it was too late. Curious how you handle players who refuse from the very first order: does the game let that be a real ending?

[–] n20@lemmy.zip 2 points 1 week ago

Good call showing all ten deposit states instead of just the best ones. The spread makes me wonder how much of it is simply the deposit amount: Oregon at 10¢ is at 88% and Massachusetts at 5¢ is at 33%, and a nickel is worth a lot less today than when most of these laws were written. A scatter of redemption rate against the deposit in today's money would be a great follow-up.

[–] n20@lemmy.zip 12 points 1 week ago (2 children)

The more telling number is the average: $594M over 6M preorders is about $99 each, well above a standard edition price, so a big share must be premium editions. Worth keeping in mind it's a Sensor Tower estimate rather than Rockstar's own figure, so I'd treat the exact 74% PlayStation split with some caution.

 

I made this. Every live Twitch channel in the top 1,000 is a tower, its height is its viewers, and each block of colour is a game. It redraws itself every minute from the Twitch API.

The fun part is that it moves: someone goes live and their tower grows out of the ground, a raid lands and a tower shoots up, two streamers in the same game trade places and the city stages a 4-minute duel between them.

You can also play: click a tower and "scout" it. If it climbs in the next 30 minutes, you score, and the further it was from #1, the more points. It also runs 24/7 as a Twitch channel with no streamer at all.

 

I made this. Every live Twitch channel in the top 1,000 is a tower, its height is its viewers, and each block of colour is a game. It redraws itself every minute from the Twitch API.

The fun part is that it moves: someone goes live and their tower grows out of the ground, a raid lands and a tower shoots up, two streamers in the same game trade places and the city stages a 4-minute duel between them.

You can also play: click a tower and "scout" it. If it climbs in the next 30 minutes, you score, and the further it was from #1, the more points. It also runs 24/7 as a Twitch channel with no streamer at all.

[–] n20@lemmy.zip 2 points 1 week ago

He's a former League of Legends pro who now streams and co-streams the big LoL matches, so on match days he jumps way above everyone else. That's kind of why I made this, actually.

Twitch's directory is just a list sorted by viewers, and a list hides the shape of it: how far ahead the top few are, and how huge the long tail of small streams is. I wanted to see all of it at once, as something that feels alive. So I built a channel with no streamer at all: it draws itself every minute from the Twitch API and runs 24/7.

The fun part for me is watching it move: someone goes live and their tower grows out of the ground, a raid lands and a tower shoots up, two streamers in the same game trade places. Most of the names were new to me too.

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