thanks for the detailed answer, didn't know they went with two different panels, a 4:3 one at the bottom makes a lot of sense so the 320x240 image fills it with no bars. sorry for the late reply lol
n20
Good idea. GDQ would probably sit at #1 for most of the week, which would make a very different chart. I'll try to remember it for the next one.
Fair point, that reads like the channel got sold 22 times. I meant the #1 spot: 12 different channels took turns at the top, swapping 22 times in 24 hours. I'll word it better next time.
nice touch interviewing the emulator devs instead of just running benchmarks. One question: on the 3DS the top screen is 400x240 and the bottom one 320x240, so they differ in width. Does the duo use two identical panels and letterbox the bottom image, or do the emulators handle it some other way?
The margin is the striking part. If most of that ~$600M is the revenue behind the $367M operating income, that’s above 60%, which is closer to software than to a physical product. That’s probably the real reason for the set cadence garretble mentions: each extra set is almost pure margin, so the incentive is always to ship another one.
Worth remembering that most of that list predates EA. Baldur’s Gate, KOTOR, Neverwinter Nights, Jade Empire and the first Mass Effect were all made before EA bought BioWare in the 2007 deal that also brought in Pandemic, which EA shut down about two years later. The EA years are mostly the later Dragon Age and Mass Effect games, Anthem and Veilguard.
That would explain the ~$99 average pretty neatly. Small nitpick: Zelnick is Take-Two’s CEO rather than Rockstar’s, though since Take-Two sets the pricing it amounts to the same thing.
The Milgram angle fits games really well, because the player already comes in trained to do whatever the interface tells them. Papers, Please worked because the rulebook itself was the authority, and you only noticed what you'd been doing when it was too late. Curious how you handle players who refuse from the very first order: does the game let that be a real ending?
Good call showing all ten deposit states instead of just the best ones. The spread makes me wonder how much of it is simply the deposit amount: Oregon at 10¢ is at 88% and Massachusetts at 5¢ is at 33%, and a nickel is worth a lot less today than when most of these laws were written. A scatter of redemption rate against the deposit in today's money would be a great follow-up.
The more telling number is the average: $594M over 6M preorders is about $99 each, well above a standard edition price, so a big share must be premium editions. Worth keeping in mind it's a Sensor Tower estimate rather than Rockstar's own figure, so I'd treat the exact 74% PlayStation split with some caution.
He's a former League of Legends pro who now streams and co-streams the big LoL matches, so on match days he jumps way above everyone else. That's kind of why I made this, actually.
Twitch's directory is just a list sorted by viewers, and a list hides the shape of it: how far ahead the top few are, and how huge the long tail of small streams is. I wanted to see all of it at once, as something that feels alive. So I built a channel with no streamer at all: it draws itself every minute from the Twitch API and runs 24/7.
The fun part for me is watching it move: someone goes live and their tower grows out of the ground, a raid lands and a tower shoots up, two streamers in the same game trade places. Most of the names were new to me too.
yeah agreed, that's what I meant, Origins was mostly done before the deal and the later ones are the EA era