UnfinishedProjects

joined 1 day ago
[–] UnfinishedProjects@lemmy.zip 0 points 13 hours ago (1 children)

I only see 1 unrelated post in your post history. Maybe it was a different account?

 

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

 

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

[–] UnfinishedProjects@lemmy.zip 2 points 15 hours ago

Yeah, I'm not a huge fan of the AI approach, I would love to build it without, but I simply am not a good enough programmer to do it without (I have tried in the past, but eventually give up).

AI has allowed me to actually get the digital version farther than I have ever gotten it before - and on one hand it's nice that I can actually create something, but on the other hand I am afraid it will turn off people who would have otherwise possibly been interestes in contributing. . . But without anything created at all, I would have probably a harder time getting contributors - so a catch 22 in a small way.

But yeah, my current plan is to try and get the project as far as I can using AI, in the hopes that an experienced programmer will eventually be interested in contributing and cleaning up the mess I've made. Probably not the smartest strategy, lol, but it's the only one I've got. ¯_(ツ)_/¯

[–] UnfinishedProjects@lemmy.zip 2 points 15 hours ago

Ah, ok. This clears it up a bit. So it's moreso about the communities that are hosted on a piefed instance - as they have better moderation tools.

Thanks!

[–] UnfinishedProjects@lemmy.zip 3 points 15 hours ago (3 children)

So essentially it's just another instance? Do I need to create an account on a piefed instance to get the benefits of piefed vs Lemmy (which I'm not sure what I would actually get different).

[–] UnfinishedProjects@lemmy.zip 8 points 16 hours ago (9 children)

I just signed up for lemmy (brand new here). Can someone help explain piefed? I looked it up and it seems it used the same protocalls? I downloaded voyager app to use Lemmy - do I need to do something else to use piefed? I'm sort of confused, because a cursory search sounds like piefed works on voyager as well. . . If I'm already on Lemmy, am I basically also on piefed, just a different instance?

Sorry, hopefully someone who is smarter can eli5?

[–] UnfinishedProjects@lemmy.zip 1 points 17 hours ago

Just a couple if days ago I converted my Chromebook (~4gb ram) to Linux with coreboot and installed antiX, then changed over to MX Linux, and I think MX is a great for what it is. I'm using the fluxbox window manager (provided as one of the options on MX) because it's lightweight enough for the Chromebook, and my Chromebook runs far faster on Linux than it ever did with chromeOS.

If nothing else, I suggest looking into MX - I'm a happy customer. I think antiX was actually great too, and a bit more minimal - but the graphical interface of MX out of the box felt a bit more polished and was worth while for me.

[–] UnfinishedProjects@lemmy.zip 1 points 17 hours ago

Thanks for the thorough response :)

[–] UnfinishedProjects@lemmy.zip 2 points 23 hours ago

Honestly, the rules for this are totally different then Pai Sho rules - I just was inspired by the concept when watching Uncle Iroh when I was a kid.

[–] UnfinishedProjects@lemmy.zip 1 points 1 day ago (2 children)

It was originally inspired by Pai Sho actually, lol.

[–] UnfinishedProjects@lemmy.zip 2 points 1 day ago (1 children)

While I get what you mean about things being pre-installed for super new people to Linux/terminal. . . If it has a apt package, it's as easy as "sudo apt install xyz". Also, I thi k Debian comes with the synaptic package manager which makes it fairly easy to install as well. With that said though, I do see your point, as it's one more hurdle.

Thanks for the info, I was not entirely aware about the fact that they recently changes their proprietary software approach.

Thanks for the detailed reply - great points!

 

I distro hopped for a bit before finally settling in Debian (because Debian was always mentioned as a distro good for servers, or stable machines that are ok with outdated software)

And while I get that Debian does have software that isn't as up to date, I've never felt that the software was that outdated. Before landing on Debian, I always ran into small hiccups that caused me issues as a new Linux user - but when I finally switched over to Debian, everything just worked! Especially now with Debian 13.

So my question is: why does Debian always get dismissed as inferior for everyday drivers, and instead mint, Ubuntu, or even Zorin get recommended? Is there something I am missing, or does it really just come down to people not wanting software that isn't "cutting edge" release?

 

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

 

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

 

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

 

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

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