Spikyyn

joined 4 months ago
MODERATOR OF
[–] Spikyyn@lemmy.dbzer0.com 2 points 1 week ago

For some reason, Eternity shows this image until I clicked on the post lol

[–] Spikyyn@lemmy.dbzer0.com 2 points 1 week ago (1 children)
[–] Spikyyn@lemmy.dbzer0.com 2 points 1 week ago* (last edited 1 week ago)
[–] Spikyyn@lemmy.dbzer0.com 1 points 1 week ago

I still do it except its my UPS

[–] Spikyyn@lemmy.dbzer0.com 2 points 1 week ago (2 children)
2
submitted 1 week ago* (last edited 1 week ago) by Spikyyn@lemmy.dbzer0.com to c/Claymatic@lemmy.world
 
  • Quit and restart now have a confirmation panel,
  • Notification panel dynamically resizes to better fit all location text,
  • Updated the icon that indicates achievements are off,
  • No longer consume fireballs when charging,
  • Fix nudge and dink sounds happening when something deals 0 damage,
  • Removed invisible 0.25 multiplier addition when using BasicGuns,
  • Always spawn fireballs when consumed,
  • Added skySprite level parameter,
  • Added print command,
  • Add missing setFighterScript to documentation,
  • Simplify and remove hardcoded default for groundSprite,
  • Updated localisation,
  • Updated Rewired plugins,
  • Added spawnEntityRandom command,
  • Centered the main logos,
  • Remember last applied resolution, use it when going full screen,
  • Implement a backup system for save files,
  • Added graphics option menu,
  • Added mouse guidance image on level start with option to permanently hide,
  • Implement CustomBalloonBehaviour,
  • Fix a wrongly labeled cheat option: "Weapon Increment" is now "Reload Mods",
  • Added CustomSafeBalloonBehaviour,
  • Added an example fire turret,
  • Don't allow mods to be reloaded while the game is paused,
  • Added fireSFX to ReclayedTurretBehaviour,
  • Fix ReclayedTurrets sometimes disconnecting from their shadows,
  • Tweaks to Level 5 enemy spawns,
  • Added shield count and score multiplier to ship panel stats,
  • Added some better UI icons for the player keys with mouse,
  • Options panel split up into sub pages
  • Options panel now has mouse only buttons for easy options cycling
  • Fix an issue that made the fireball deal way less damage
  • Enabled score text for mounted guns
  • Upgraded Unity version to mitigate Unity's security vulnerability
  • Added "firstShotDelay" to Octopus weapons
  • Added waitForDayAmount commands
  • Replaced level 3 music with Ocean Loader 4
  • Rework entity explosion offsets to be configurable, explosionX and explosionY added to all entities using explosions
  • Allow importLevel command to insert directly into the command handler
  • Added support for subCommand handlers
  • Updated icons for check boxes and left right arrows
  • Changed score difficulties on classic's starting score table
  • Added Moonsharp to allow for Lua scripting support
  • Added system to load lua behaviours from disk
  • Expose a few proxies to the lua environment
  • Added LuaBehaviour to interface with a Lua script
  • Rewrite SaucerBehaviour in lua as an example
  • Added example lua files to "Platypus Original"
  • More fruit for purple un in 2-4
  • Looping/cut-off cloud fixes
  • Added support for enum definitions to Lua integration
  • Allow use of the "X" level in classic
  • Added example level files for command handlers
  • Make it possible to spawn entities in lua
  • Pause menu, main menu and practise screens will now last selected button when returning from other panels
  • Updated the lives bar to look more like clay
  • New combined mods and add-ons menu
  • Added isOfficial flag to ModMeta
  • Added a Claymatic icon to all official mods
  • Give homingShipBehaviour a minimum of 500 ticks before it can despawn
  • Users can decide if they want achievements active or not with the mods they're using
  • Allow users to filter scoreboards based on selected difficulty Steam workshop integration
  • Reclayed Music selection screen
  • Implemented multiple save profiles
  • Added icon and flag to indicate if a mod comes from the steam workshop
  • Added systems to deal with unread messages and new content
  • Added a copyright symbol for track names to indicate those which are not safe to live stream and option to remove them from the playlist
  • Fix for front end “Press fire to start” prompt sometimes ignoring inputs
  • Added fallback tracks to known copyrighted tracks (Platypus Original)
  • Some scoring adjustments at the suggestion of Psychosquid
  • 6 new music tracks added to the Reclayed music selector Difficulty sprite no longer looks squished on the classic new highscore panel
  • Do not store last player ship selection in endless mode
[–] Spikyyn@lemmy.dbzer0.com 1 points 1 month ago* (last edited 1 month ago)

very true and real :3

 

A few months ago, I made an unofficial wiki for all things Claymatic (and also, other clay games made by Anthony Flack). Currently it only has some documented content for Platypus series, so no Clodhoppers, Cletus Clay, and Bert the Barbarian stuff yet.

You are feel free to contribute to grow our wiki. If you have any inquiries, you can contact us (me or Psychosquid/PsychoHovership).

 

(This is from last year)

[–] Spikyyn@lemmy.dbzer0.com 2 points 1 month ago (1 children)

I'm so glad about it too. I remember playing the original version with my mom 14 years ago. Also the game's OST is one of my favorite soundtracks ever

[–] Spikyyn@lemmy.dbzer0.com 9 points 3 months ago* (last edited 3 months ago) (1 children)

I waited for a minute after this but it does not seem to actually do or show anything lol. The button now gets stuck in this screen

32
submitted 3 months ago* (last edited 3 months ago) by Spikyyn@lemmy.dbzer0.com to c/discordapp@lemmy.world
 
3
submitted 4 months ago* (last edited 4 months ago) by Spikyyn@lemmy.dbzer0.com to c/needforspeed@sopuli.xyz