2
Platypus Reclayed - Patch 2 Changelog
(lemmy.dbzer0.com)
submitted
1 week ago* (last edited 1 week ago)
by
Spikyyn@lemmy.dbzer0.com
to
c/Claymatic@lemmy.world
- Quit and restart now have a confirmation panel,
- Notification panel dynamically resizes to better fit all location text,
- Updated the icon that indicates achievements are off,
- No longer consume fireballs when charging,
- Fix nudge and dink sounds happening when something deals 0 damage,
- Removed invisible 0.25 multiplier addition when using BasicGuns,
- Always spawn fireballs when consumed,
- Added skySprite level parameter,
- Added print command,
- Add missing setFighterScript to documentation,
- Simplify and remove hardcoded default for groundSprite,
- Updated localisation,
- Updated Rewired plugins,
- Added spawnEntityRandom command,
- Centered the main logos,
- Remember last applied resolution, use it when going full screen,
- Implement a backup system for save files,
- Added graphics option menu,
- Added mouse guidance image on level start with option to permanently hide,
- Implement CustomBalloonBehaviour,
- Fix a wrongly labeled cheat option: "Weapon Increment" is now "Reload Mods",
- Added CustomSafeBalloonBehaviour,
- Added an example fire turret,
- Don't allow mods to be reloaded while the game is paused,
- Added fireSFX to ReclayedTurretBehaviour,
- Fix ReclayedTurrets sometimes disconnecting from their shadows,
- Tweaks to Level 5 enemy spawns,
- Added shield count and score multiplier to ship panel stats,
- Added some better UI icons for the player keys with mouse,
- Options panel split up into sub pages
- Options panel now has mouse only buttons for easy options cycling
- Fix an issue that made the fireball deal way less damage
- Enabled score text for mounted guns
- Upgraded Unity version to mitigate Unity's security vulnerability
- Added "firstShotDelay" to Octopus weapons
- Added waitForDayAmount commands
- Replaced level 3 music with Ocean Loader 4
- Rework entity explosion offsets to be configurable, explosionX and explosionY added to all entities using explosions
- Allow importLevel command to insert directly into the command handler
- Added support for subCommand handlers
- Updated icons for check boxes and left right arrows
- Changed score difficulties on classic's starting score table
- Added Moonsharp to allow for Lua scripting support
- Added system to load lua behaviours from disk
- Expose a few proxies to the lua environment
- Added LuaBehaviour to interface with a Lua script
- Rewrite SaucerBehaviour in lua as an example
- Added example lua files to "Platypus Original"
- More fruit for purple un in 2-4
- Looping/cut-off cloud fixes
- Added support for enum definitions to Lua integration
- Allow use of the "X" level in classic
- Added example level files for command handlers
- Make it possible to spawn entities in lua
- Pause menu, main menu and practise screens will now last selected button when returning from other panels
- Updated the lives bar to look more like clay
- New combined mods and add-ons menu
- Added isOfficial flag to ModMeta
- Added a Claymatic icon to all official mods
- Give homingShipBehaviour a minimum of 500 ticks before it can despawn
- Users can decide if they want achievements active or not with the mods they're using
- Allow users to filter scoreboards based on selected difficulty Steam workshop integration
- Reclayed Music selection screen
- Implemented multiple save profiles
- Added icon and flag to indicate if a mod comes from the steam workshop
- Added systems to deal with unread messages and new content
- Added a copyright symbol for track names to indicate those which are not safe to live stream and option to remove them from the playlist
- Fix for front end “Press fire to start” prompt sometimes ignoring inputs
- Added fallback tracks to known copyrighted tracks (Platypus Original)
- Some scoring adjustments at the suggestion of Psychosquid
- 6 new music tracks added to the Reclayed music selector Difficulty sprite no longer looks squished on the classic new highscore panel
- Do not store last player ship selection in endless mode


For some reason, Eternity shows this image until I clicked on the post lol