GreenMinusBlue

joined 6 days ago
[–] GreenMinusBlue@lemmy.zip 1 points 4 hours ago

Haha used the PlayOnLinux GUI like total noobs, remember those days clearly lol

[–] GreenMinusBlue@lemmy.zip 1 points 7 hours ago

If you do that its more likely, although im not exactly sure how to implement the tinkering. Sorry

[–] GreenMinusBlue@lemmy.zip 3 points 7 hours ago (1 children)

Its somewhat the same today. Its just packaged wine, into proton. Valve pays for Proton a.k.a Wine releases. TLDR: Steam didnt make Linux gaming viable. Wine did, Steam just made it more mainstream and easier to implement.

[–] GreenMinusBlue@lemmy.zip 2 points 7 hours ago

Would love to try, i want the data to be available outside of YouTube if possible. Thanks for commenting

[–] GreenMinusBlue@lemmy.zip 8 points 10 hours ago (5 children)

From the time we used Wine instead of Proton :)

[–] GreenMinusBlue@lemmy.zip 5 points 11 hours ago (2 children)

Thanks a lot for that, but it seems users or videos are limited to 100GB and my content is generally at least 40-60GB each

[–] GreenMinusBlue@lemmy.zip 2 points 13 hours ago

Already using it in my latest benchmarks. Along with mesa-git. Glorious-Eggroll FTW!

[–] GreenMinusBlue@lemmy.zip 1 points 13 hours ago

Because i made the mistake of not recording the data itself. Into csv format or something similar. I should have done that, now im kind of stuck with Gemini being the only llm able to read and analyze youtube videos. I could perhaps extract mangohud data that way. Not sure, im just an linux enthusiast. Not yet a hardcore linux power user, but i hope to change that. Thanks for commenting.

[–] GreenMinusBlue@lemmy.zip 1 points 13 hours ago

Haha i got hooked on the QR code thingie, thinking it would help spread the channel as YouTube is so fragmented. But thanks, ill keep it in mind.

[–] GreenMinusBlue@lemmy.zip 5 points 14 hours ago (2 children)

Yes, already working on getting all stats extracted from the videos, into other formats. Thanks for commenting

[–] GreenMinusBlue@lemmy.zip 3 points 14 hours ago (2 children)

I can respect that, good security practice. No worries. My enthusiasm for Linux and gaming is what made me share, thats all. Have a great day

[–] GreenMinusBlue@lemmy.zip 1 points 15 hours ago (2 children)

Ive seen resolution tinkering with the Nvidia driver on Windows. Its doubtful that the proprietary driver would allow it, on Linux.

 

Hey Linux Gaming Community,

Kind of new to Lemmy, i already posted elsewhere but this is actually the place i wanted it to be. Definetly prefer Lemmy over something like Reddit and its alternatives.

Anyway i've been quietly benchmarking 700+ games on Linux with full MangoHud data (frametime, 1% lows, VRAM) across CachyOS, Fedora, and Kubuntu. Not gameplay footage - actual performance data. Figured this community might find it useful somehow. Channel link : https://www.youtube.com/channel/UCNq7pDavJRTEjg3AOdcuMAg

 

I've been running gaming benchmarks on Fedora, CachyOS, etc. With an RX 7900 XT at 6016x3384 (Apple Pro Display XDR) for the past few years. Over 700 games tested with MangoHud overlays showing FPS/frametimes and more. As far as I can tell, this is the only dataset of its kind - most benchmarks cap at 4K, and almost none test native Linux (vs Windows or Proton comparisons). I'm trying to figure out how to make this more useful to the community. Currently it's all on YouTube (channel: GreenMinusBlue), but I'm working on extracting the raw data into a searchable format. Questions for the community:

Would a structured dataset (CSV/JSON) be useful to anyone? Any games you'd want to see tested at extreme resolutions? Best way to preserve this kind of data long-term?

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