Dogzilla

joined 2 years ago
[–] Dogzilla@mastodon.sdf.org -1 points 1 year ago (1 children)

@stevedidWHAT I get being frustrated, although like you say, seems this is a much bigger problem than- I’m shocked by the way the gaming industry treats its customers and what those customers put up with. Feels more like a junkie/pusher relationship than an entertainment industry.

But honestly, issues with games are very much a rich people problem, akin to getting all worked up over the quality of Starbucks coffee. No one’s playing Starfield on an inexpensive device.

[–] Dogzilla@mastodon.sdf.org 0 points 1 year ago (3 children)

@stevedidWHAT Not really “defensive of giants”. Just not understanding how people get so worked up over tiny things in something as unimportant as a video game.

Seriously, some of these posts sound like Starfield broke into their house and killed their dog. Seems like everyone could dial it back a solid 30%

[–] Dogzilla@mastodon.sdf.org 0 points 1 year ago (5 children)

@stevedidWHAT I think comparing Starfield’s launch to No Man’s Sky’s launch is being a little histrionic. Starfield launched with bugs - what A-list game hasn’t in the past 10 years? - but it’s not like the game is unplayable or broken. Yes, it can be annoying at times, but maybe the game just isn’t for you: not every game has to be loved by every gamer.

I suspect a lot of these posts are just people searching for a reason to dump on whatever is the current topic of conversation.

[–] Dogzilla@mastodon.sdf.org -2 points 1 year ago (1 children)

@TheAlbatross I’m not sure what more this game could possibly offer. You have a very specific idea of what a space game should be like - you should build it.

[–] Dogzilla@mastodon.sdf.org 0 points 1 year ago

@RealFknNito I can appreciate how the game is designed to be addictive: it’s several different games in one really. But that’s dependent on people getting vested in the game, and they seem to have found a way to make that work and make it relatively seamless.