Bit of a deep cut, but Tobal #2. TOTALLY ahead of its time as far as 3d fighters were concerned; and chock full of Toriyama design.
Asklemmy
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
Speaking of 3D fighters, Power Stone and that Spawn game on the Dreamcast, we could use more stuff like that
Power Stone, fond memories right there. I didn't even know there was a Spawn game on Dreamcast; the only Spawn game I knew of was Armageddon on the OG Xbox
The Dreamcast Spawn game is kinda like Power Stone (it's also by Capcom, so there's that), in that it's a small battlefield and the characters can all duke it out, only there are guns, grenades, knives, swords and blood (also offense/defense/health power ups). The control is rather clunky, as you move with the d-pad instead of the analog stick. Totally worth checking out
Kolibri for the Sega 32x addon for the Genesis/Megadrive. Most of the reviewers that weren't down with the game either complained about the difficulty or lack of story/making sense, but it was a beautiful game for the time that took the space shooter concept and made it into a game that was somehow chill while also being difficult enough to sometimes momentarily make you want to rage quit. If you enjoy games like the Raiden series, you'll enjoy this.
Shout to Knuckles Chaotix (the most unique take on Sonic gameplay of the classic 2D era) and also Shadow Squadron (very Star Fox-esque), which are also slept on because 32x.
Exclusive to the Genesis/Megadrive, it's a crying shame that the Vectorman games never received a third iteration and have seemingly disappeared into the grey goo of IP purgatory. Vectorman and Vectorman 2 were amazing for the time: they were arguably the best 2D platformers of the era, graphically beautiful, oozing with charm, and with an amazing soundtrack to go along with it all. It's crazy that the developers were able to squeeze the performance they did out of the hardware and playing emulated versions of it now still doesn't compare to how it feels and looks playing it on the original hardware with a CRT and a nice sound system (but you should still check it out absent that setup).
On PC, also from the 90s, Descent was truly groundbreaking and unique. It's an FPS that said "what if you were playing as a space ship and had six degrees of freedom to move about?" It was also the first truly 3D FPS game.
Underrated:
- Scarlet Nexus
- Wii U Gameland
- Colobot
Deserves a Second Chance:
- Atomega (Died because ubisoft didn't update it)
- Biomutant, Lots and lots of dialogue but I actually liked it
Ark the lad twilight of the spirits. One of my favorite classics!

Don't know quite how underrated/forgotten this is, but I wanna see a remake of Vib-Ribbon. That, or have an open source clone of it made by someone who actually knows how to properly program (not me), if it already doesn't exist.
Retro/Grade is a rhythm/shooter mashup where you travel backwards through time and un-fire a bunch of lasers to un-kill a bunch of ships. It was designed for a guitar hero controller if I recall? I found the visuals nauseating and the music lackluster but that premise is gold and deserves another chance.
Also PLEASE play the music backwards??? It's a game about going back in time, c'monnnnn.
It was one of the first PC games I played as a kid. Incredibly simple mechanics: you are a marble and you roll and try to reach the finish line (sometimes you need collectibles first). But the level design was top notch. Perfect blend of challenging and rewarding.
Test Drive Eve of Destruction from the original Xbox and PS2. More recently, Code masters' OnRush.
Dark Savior. I don't think I have ever seen anyone mention this game ever (without googling for it).
Anachronox. Ion Storm at it's best. Engaging plot and characters, humor well ahead of its time for a game script, and party members and environments that I've still never seen many games match to this day. I don't know why it didn't become huge, I think the rpg crowd back then was still pretty married to sword and sandal conventions. If you like old games, I can't recommend it enough.
Sacrifice. I am so sad it didn't have a bigger impact than it did. What an amazing game.

Sacrifice
Blinx the time swipper, haven't seen any other game trying to play with time like that.
Oh, and crimson skies.
Valve's Artifact Classic card game. I actually found the basic formula to be really fun.
I think this game died for two reasons:
A) The game was review bombed for its monetization (IMO a lot of this was the non-target audience trying it and leaving a bad review)
B) Valve said following the review bombing that they were going to make major changes. This resulted in a lot of Artifact fans (IMO) leaving the game because ... why invested and learn a game that's going to undergo major changes.
So Valve worked on Artifact Foundry (and never finished it) ... before eventually everyone at Valve gave up and released both Artifact Classic and Artifact Foundry for free. The original Artifact Classic is still a great time with a friend and all cards are now totally free so you can build whatever decks you want.
It's basically a AAA studio card game, with cross platform support, released in complete, for free ... because of some poor decision making. Some things may be unbalanced but if you're playing with friends anyways ... just have a friendly agreement to not use the cards that cause problems in your decks. It also could bounce back into active development if it starts to acquire a player base again (because Valve).
I'll throw out one from my youth that I think would be really good to see updated:
Sentinel Worlds I: Future Magic. It was a very early space RPG which was way ahead of it's time. Something like the recent Heat Signature kinda reminds me of it, though it lacks the scope and depth of combat.
Dragon Valor for Psx.