this post was submitted on 01 Dec 2025
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[–] MushuChupacabra@lemmy.world 21 points 6 days ago (1 children)

What do you think about using generative AI in game development?

As long as there's a clear label indicating that AI was used, so I can avoid spending my money on it.

Beyond just the art and music, I'm talking about stuff like prototyping, writing dialogue, coding, and even personalised content for pl

The spoken and written dialog in games is absolutely under the heading of art, as is the voice acting.

But again, as long as it's labeled as slop assisted so I can deny them my money, I'm good.

[–] KillerTofu@lemmy.world 6 points 6 days ago

I second this sentiment.

[–] CardboardDecoy@lemmy.world 9 points 5 days ago (1 children)

TL;DR don't use AI. Or do, but I won't play it.

I played a game, Crust, I'll name and shame, don't give a shit. Right up my alley, make a moon base, dig in the ground and deform terrain for resources, get it all automated, great stuff..

I'm playing the tutorial and I realize, there a shit ton of banter and dialogue in this tutorial for my factory game, can I please play the game? I do not care what these coworkers are up to.

Then I listened to what they were saying. First, the dialogue was extremely flat. No affectation. Strange emphasis on the words. Oh, it's AI text to speech. Okay. It's a small studio, it's early access, I could forgive that. Then I realized the actual dialogue made no sense. There was some weird logic to the flow of the conversation. Ah, okay, the dialogue is AI. Okay... i mean, it's early access, and a factory game, and I'm listening to two AI's talk to eachother and do some weird puppet show of character develolment. Even the portraits are AI generated, none of this is real.

Then they told a joke. I have no memeory of what it was, but one character said something in the pattern of a joke, the other laughed, and I still can't even play the game. I am a captive audience of an AI telling an AI joke to an AI who made an AI laugh.

I think anyone considering using AI should take a long hard look at what they want to make and their goals. No moon base factory game needs fake ass banter with no bearing on the plot to drive a tutorial. I uninstalled that shit so fast and am now and active enemy of that game. Why? Because someone thought generated content was more important than the gameplay. I don't care about what happened later on I know everything I need to know about the dev and I hate it with an unexpected passion.

So yeah, no, if a game uses AI content it's not a game, it's the weird hollow perception of what someone thinks a game should be, which is an easy flag for me to pin something as inescapably ass.

[–] bridgeenjoyer@sh.itjust.works -1 points 5 days ago (2 children)

First, sounds like a gross game. Planet crafter is a fun one in that genre if you didnt already know.

However- youre just describing bad ai usage. Once it gets so good you wont be able to tell the difference at all, none of it matters.

People already are tricked by ai music and videos. We can say we wont be because we are smart nerds, but we will. It will fool us all. I give it 10 years

[–] Susaga@sh.itjust.works 2 points 5 days ago* (last edited 5 days ago) (1 children)

God, I hate this argument. "It's not bad because it might be good someday." This isn't the first technology to have this argument applied to it, and it won't be the last. But even if it could be good some hypothetical day, it's still bad now.

There is no good AI usage because any creator good enough to make it good would not give the fun task of creation to an AI. The only people who like AI enough to use it aren't creators, so it's ALL bad AI usage.

[–] bridgeenjoyer@sh.itjust.works -1 points 5 days ago (1 children)

I agree with you. However, I was more stating you wont even know the difference in about 5 ish years. Even now, if i play you 6 songs with 1 of them being ai generated, almost a guarantee 99% of people cant tell which one it is (as a musician, this is sad, but music as a whole has been going downhill for many years anyways).

Even games youre playing right now, you have no clue if it was vibe coded or not. People will simply lie, and there will be no way to actually prove it either.

The only way at all to avoid it is only buy media from very trusted creators. So that would basically leave out every large developer.

[–] Susaga@sh.itjust.works 2 points 5 days ago (1 children)

You very obviously don't agree with me. Do you know how long people have been saying "you can't tell the difference"? Gonna be honest, if you can't tell it's AI music, maybe you just don't have a good ear for music. I can tell. 99% is just a lie, because if it was actually identical, then you'd guess right 1 in 6 times.

If I have to discard every large developer to avoid AI, then nothing of value is lost.

[–] bridgeenjoyer@sh.itjust.works 2 points 5 days ago

You clearly dont know people. Theyre already tricked:

https://www.newsnationnow.com/religion/solomon-ray-ai-christian-singer/

Topping the charts, totally fake. Granted, its a garbage genre, but still.

Im sorry but we have lost. Its the same as fighting the invention of electricity. We will be looked at as the kooky old folks.

Haha, yes we should avoid those awful big studios regardless.

[–] CardboardDecoy@lemmy.world 1 points 5 days ago* (last edited 5 days ago) (1 children)

I mean I don't actually believe this, and I do think disclosure should ve required at all levels if any AI generated content remains in a final product because the goal should never be to dupe people into thinking someghing is sincere and legitimate. Again, the point is the principle behind the shortcut. If you afen't interested in making dialogue portraits, don't have dialogue portraits. If you don't want to write believeable banter, don't include it. You engage with the artist when you engage with art. If you gave me Undertale today and said it's completely AI generated then I would be completely unmotivated because it's not anybody's story, it's just content. If you never told me it was AI and I found out on my own at the end credits I would never speak to you again, if not report you as some sort of untrustable source. No matter how believeable the AI is it will never change the fact that it undermines real work and sincerity from real people and will never have a place with anyone who actually cares.

Of course if you want to be cynical those people might be the minority here and that's a different problem.

[–] bridgeenjoyer@sh.itjust.works 1 points 4 days ago

Oh yeah id feel the same about a game in a similar scenario. But people on here also say they dont care if music is human or ai made. What they think is good they will listen to. So I guess some people just dont have principles.

[–] Susaga@sh.itjust.works 9 points 6 days ago

Some life advice: You can judge a cafe by its toilet paper. Good toilet paper means the cafe will put effort into the customer experience, even if you won't notice it most of the time. Cheap toilet paper means the cafe will cut corners and costs if it thinks it can get away with it.

AI is cheap toilet paper. If you cut corners out on (music/art/writing/coding), then why should I trust you to put effort into anything else? And why would I buy a game nobody put effort into?

[–] Gabadabs@lemmy.blahaj.zone 8 points 6 days ago

If I'm aware that AI is used in a single game made by a studio, I will not purchase any future titles from that studio. I don't care where in the process it's used, or how temporary it's use is. There's enough games already out for me to never run out of games I haven't played yet.

[–] rayquetzalcoatl@lemmy.world 6 points 6 days ago

I've got no interest in playing something made by people who have such little interest in what they're doing that they get a chatbot to do it for them. If they don't care, why would anybody else?

[–] lolola@lemmy.blahaj.zone 6 points 6 days ago
[–] chazwhiz@lemmy.world 5 points 6 days ago

Music? Absolutely not.

Artwork? Like splash screens, matte paintings, that sort of thing? Absolutely not.

Other visual assets, like a 3D character model? Overall no - However in very small doses to add variety so long as the base is human crafted, ok. (Like classic palette swaps, but letting an AI create “variations” of an asset Id be ok with in reasonable amounts.

Code? Fine, so long as someone is how knows how to read it was involved and it is fully vetted for security and performance impacts.

Story writing? Absolutely not.

“Filler” content kind of like the visual assets I might accept so long as it’s vetted. For example letting an LLM come up with 100 additional ways for an NPC to greet me or say goodbye etc. But that becomes the sort of thing that takes just as much time to review the output as it would have done to just do it anyway.

Placeholder/prototyping is tricky. I’d consider this an acceptable use, but only if I never knew about it (meaning nothing gets “forgotten” and makes it to final).

As part of the experience, maybe, if done well. But at this point we’re not really talking about “AI” in the current zeitgeist sense, more of the traditional meaning in game design.

[–] HubertManne@piefed.social 4 points 5 days ago

I will evaluate each thing on its merits. I don't see a specific issue with it.

[–] lvxferre@mander.xyz 4 points 6 days ago* (last edited 6 days ago) (1 children)

Not a dealbreaker on its own, but extremely problematic.

The tech itself would be fine if it wasn't built on the unpaid labour of countless artists, by megacorporations who'll then taunt those very same artists that they've become "replaceable".

And there's a reason why people associate it with slop - often the output is shitty. If you're just adding the output of the generators "as is" to the game, I'll probably not want it.

That said I think it's acceptable in a few situations, as long as fully disclosed to the public:

  • Temp assets, that are going to be replaced with human-made assets later on. Better than programmer art.
  • It's something like an unimportant NPC talking with you, on things that won't matter gameplay-wise. Just for immersion.

Goretantath also mentioned price - that's a great point. I'm more OK with it being used in free (as "costless") games than in things people expect me to pay for.

[–] missingno@fedia.io 4 points 6 days ago

Temp assets, that are going to be replaced with human-made assets later on. Better than programmer art.

Programmer art makes it immediately recognizable as a placeholder. It's a feature.

I know there was a recent story about some game having AI assets in it that the publisher then claimed were placeholders that they just 'forgot' to replace.

[–] Kolanaki@pawb.social 4 points 6 days ago

Unless it is being used by the NPCs themselves, as an actual chatbot to let you communicate with the characters naturally and without selecting pre-written choices, it can fuck all the way off.

And since LLMs can't even do that properly, any use of it can fuck all the way off.

[–] tiredofsametab@fedia.io 3 points 5 days ago

Not buying the game until all the people whose works we're used are compensated and all training data using illegally-used material is destroyed. Once that is done, anyone who wants to can opt-in and license their works with consent to be used for training.

/ Or the whole world goes to properly sharing the fruits of our collective labors, but that seems even more fantastical

[–] mohab@piefed.social 3 points 5 days ago

Man, I'm already dodging roguelikes because I can't stand honest-to-god procedural generation, let alone AI generated content. I just can't even bother with anything that isn't a handcrafted experience.

Make it short but so fun it's replayable is what I need. I have no use for infinite vritual worlds.

[–] kayzeekayzee@lemmy.blahaj.zone 3 points 6 days ago* (last edited 6 days ago)

I'm not a fan of using gen ai in prototyping because even if you eventually replace the all the ai assets, the initial designs will inevitably seed and steer the artistic process, degrading the quality of the end result. A lot of the time when generating ai images or music, the prompter ends up having to settle for whatever the model decides to spit out, and their own artistic input gets lost along the way.

Also making placeholder assets for a game isn't even that hard? Even if it's something you scribble out in ms paint for 30 seconds, you're planning to fix it later. Plus creating your assets from scratch makes it much easier to iterate on the design yourself.

If it's being used for some sort of interactable gimmick, that's neat I suppose, but then you'll have the issue of requiring an internet connection and API access, meaning the game will stop functioning in the future.

And all of this is ignoring the ethical and environmental concerns of gen AI.

[–] Blaster_M@lemmy.world 2 points 6 days ago

As long as the end result is something worth poking at and not just another generic gacha rpg or generic fps or another generic puzzle game, I'm fine with it. It's a lack of polish and brokenness that will turn me away, not the theoretical possibility someone used grammarly's autocomplete to finish a line of dialogue.

[–] bizarroland@lemmy.world 2 points 6 days ago

I think for me, it depends on the size of the studio that's doing it.

If you are a single person or a two or three person group, putting a game together out of passion and releasing it for an inexpensive price and clearly marking that AI was used in it so that the people who get up tight about that can harumph away, then sure, no problem.

I would say, for anything that's actually important, a human being should be behind it.

AI art is entirely too fickle to be used for most things and should be considered inspiration and actually be redone by a human being.

You should definitely playtest the finished product as rigorously as possible, because AI coding is, you know, decent, but, if you don't understand what the AI has written, then you have no idea what the outcome will be.

And you should disclose that AI was used in the making of this product because some people will feel personally offended that you spent your own time and your own effort and your own money making something using AI even if it's free, and even if it wouldn't exist if it weren't for the AI.

It is my opinion, and slightly controversial, sure, but there is a significant portion of the people that harumph AI do so specifically because it gives them the freedom to condescend on something and not because they actually have a legitimate grievance against that use of AI.

So you should definitely give the pooh-poohers something to poo poo on for the same reason why public buildings have toilets, but at the same time, should people list legitimate grievances or issues with the final product, you should take those valuable criticisms into consideration and make changes accordingly and be prepared for that.

[–] Goretantath@lemmy.world 1 points 6 days ago

If its all that, so long as the game is free go for it! If there's micro transactions or a price tag then go to hell.

[–] SantasMagicalComfort@piefed.world 0 points 6 days ago (1 children)

I'd like to see it put in personalized ads in my games so I don't have to see ads that don't interest me.

[–] Warl0k3@lemmy.world 1 points 6 days ago

... New account, SMCF?