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[Wave 1 Playtest] Engineering Tech-Preview
Star Citizen Alpha TECH-PREVIEW
A Wave 1 playtest is now available on the TECH-PREVIEW channel! Build CL: 10685865
Hello Wave 1 testers!
This playtest will focus mostly on Engineering in the persistent universe and currently functions on about 70 Ships.
- Audience: Wave 1 Testers
- TECH-PREVIEW Channel
- We plan to leave this build up through Friday
Known Issues
- UI – Item icons on MFD & Engineering Screen are missing
- PU - PYRO - Vehicle Purchase Kiosk / Locations - After interacting in Vehicle Purchase Kiosk an UI "Your Transaction Has Failed" will appear
- PU - Pyro - Stanton Gateway - Locations/Medical Screens/UI - Players cannot imprint at Stanton Gateway
- PU - Fire Extinguisher - Interactions / FPS / UI / Actor - The Fire Extinguisher can become unusable / unable to be equipped by the player
Engineering Updates
Feature Updates
- Pips should not auto assign other pips from other ship items (only powerplant if available)
- Add modifier to reduce/restrict damage penetration – Expand existing damage modifier on Vehicle Component
- Implemented New Fuse / Relay Gameplay
- Allow MFDs to work with no power available
- Doors on Ships need to support a 'Low Power Mode' for when Ships & items are disabled
- Ship Explosion Malfunction - Review audio/lights during timer - Room Power & Emergency states
- Venting Rooms button updates
- Fixes for Door Overrides are done
- Balancing update for weapons and penetration
- Ammunition count increased by x3
- Fix for random ship damage
- Fixes for random fire misfires and high damage
UI Updates
- Adjusted Filters position (bottom left of 3d view)
- Removed Exclusive mode button
- Fixed frame visual to match new layout (had been stomped)
- Added Hull health bar
- Bindings Support - Health bar for the health of ship
- Diagnostic Screen MFD - Repair All button with hotkey support
- Added icon, warning indicator and updated header style of Contextual Boxout
- Updated layout of Contextual Boxout statuses, stats, diagnostic mode, disconnected mode and action buttons.
- Added color code on statuses (reused stats color coding)
- Adjusted relays Contextual Boxout to better explain fuses. Icon, Label, Color code when at 0.
- Added an opened/closed door icon for doors Contextual Boxout.
- Fixed Contextual Boxout visible over config and presets
Bug Fixes
- Engineering Station - Count of notifications does not match amount of notifications
- Vehicles / Engineering / Resource Network - Power assignment is inconsistent on multiple vehicles
- Engineering Screen - UI - Icons for Components on MFD are Blank and Arrows on the Engineering Screen
- Multivehicle - PU - All ships are missing Diagnostics MFDs
- Multivehicle - PU - Vehicles / Engineering / Resource Network - Coolers on multiple vehicles are not adequately cooling the vehicle
- Right click drops extinguisher
- Fixed graphics settings changing to unexpected values when adjusting other graphics options
- Fixed various client stability issues and crashes
- PU - Stanton - Engineering Screen - UI - Icons for Components on MFD are Blank and Arrows on the Engineering Screen
Here's a longer list of ships that are fully or partially implemented for Engineering in this playtest
Carrack, Mercury Star Runner, Gladius, Sabre, Scorpius, Ares Inferno/ion, Corsair, Cutter, Fortune, fury/mx/lx, Golem, Guardian QI/MX, Hull-A, Mantis, Meteor , Intrepid, Polaris, Prowler, Pulse/LX, Retaliator, San'tok.yai, Spirit C1/A1, Starlancer MAX/TAC, Syulen, Talon/Shrike, Terrapin, Asgard, Storm/AA, Vanguard Warden/Harbinger/Sentinel, Vulture, Nomad, Nova, Zeus, STV, X1, Ursa Medivac, Apollo Triage/Medivac, Paladin.