this post was submitted on 13 Nov 2025
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Star Citizen

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[Wave 1 Playtest] Engineering Tech-Preview

Star Citizen Alpha TECH-PREVIEW

A Wave 1 playtest is now available on the TECH-PREVIEW channel! Build CL: 10685865

Hello Wave 1 testers!
This playtest will focus mostly on Engineering in the persistent universe and currently functions on about 70 Ships.

  • Audience: Wave 1 Testers
  • TECH-PREVIEW Channel
  • We plan to leave this build up through Friday

Known Issues

  • UI – Item icons on MFD & Engineering Screen are missing
  • PU - PYRO - Vehicle Purchase Kiosk / Locations - After interacting in Vehicle Purchase Kiosk an UI "Your Transaction Has Failed" will appear
  • PU - Pyro - Stanton Gateway - Locations/Medical Screens/UI - Players cannot imprint at Stanton Gateway
  • PU - Fire Extinguisher - Interactions / FPS / UI / Actor - The Fire Extinguisher can become unusable / unable to be equipped by the player

Engineering Updates

Feature Updates

  • Pips should not auto assign other pips from other ship items (only powerplant if available)
  • Add modifier to reduce/restrict damage penetration – Expand existing damage modifier on Vehicle Component
  • Implemented New Fuse / Relay Gameplay
  • Allow MFDs to work with no power available
  • Doors on Ships need to support a 'Low Power Mode' for when Ships & items are disabled
  • Ship Explosion Malfunction - Review audio/lights during timer - Room Power & Emergency states
  • Venting Rooms button updates
  • Fixes for Door Overrides are done
  • Balancing update for weapons and penetration
  • Ammunition count increased by x3
  • Fix for random ship damage
  • Fixes for random fire misfires and high damage

UI Updates

  • Adjusted Filters position (bottom left of 3d view)
  • Removed Exclusive mode button
  • Fixed frame visual to match new layout (had been stomped)
  • Added Hull health bar
  • Bindings Support - Health bar for the health of ship
  • Diagnostic Screen MFD - Repair All button with hotkey support
  • Added icon, warning indicator and updated header style of Contextual Boxout
  • Updated layout of Contextual Boxout statuses, stats, diagnostic mode, disconnected mode and action buttons.
  • Added color code on statuses (reused stats color coding)
  • Adjusted relays Contextual Boxout to better explain fuses. Icon, Label, Color code when at 0.
  • Added an opened/closed door icon for doors Contextual Boxout.
  • Fixed Contextual Boxout visible over config and presets

Bug Fixes

  • Engineering Station - Count of notifications does not match amount of notifications
  • Vehicles / Engineering / Resource Network - Power assignment is inconsistent on multiple vehicles
  • Engineering Screen - UI - Icons for Components on MFD are Blank and Arrows on the Engineering Screen
  • Multivehicle - PU - All ships are missing Diagnostics MFDs
  • Multivehicle - PU - Vehicles / Engineering / Resource Network - Coolers on multiple vehicles are not adequately cooling the vehicle
  • Right click drops extinguisher
  • Fixed graphics settings changing to unexpected values when adjusting other graphics options
  • Fixed various client stability issues and crashes
  • PU - Stanton - Engineering Screen - UI - Icons for Components on MFD are Blank and Arrows on the Engineering Screen

Here's a longer list of ships that are fully or partially implemented for Engineering in this playtest

Carrack, Mercury Star Runner, Gladius, Sabre, Scorpius, Ares Inferno/ion, Corsair, Cutter, Fortune, fury/mx/lx, Golem, Guardian QI/MX, Hull-A, Mantis, Meteor , Intrepid, Polaris, Prowler, Pulse/LX, Retaliator, San'tok.yai, Spirit C1/A1, Starlancer MAX/TAC, Syulen, Talon/Shrike, Terrapin, Asgard, Storm/AA, Vanguard Warden/Harbinger/Sentinel, Vulture, Nomad, Nova, Zeus, STV, X1, Ursa Medivac, Apollo Triage/Medivac, Paladin.

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