this post was submitted on 07 Nov 2025
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[–] Hupf@feddit.org 19 points 3 days ago (1 children)

"The room appears to be empty" when it actually is.

[–] InnerScientist@lemmy.world 8 points 3 days ago

"You see nothing of note"

[–] Infynis@midwest.social 46 points 4 days ago (26 children)

If you're playing D&D 5e, no perception check, no matter how high, will let you notice an object is actually a mimic.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

[–] dejected_warp_core@lemmy.world 43 points 4 days ago* (last edited 4 days ago) (2 children)

Still, as a DM, it's far too tempting to give a little bit of this away and join in on the hijinks.

Me: You find yourselves in a hidden library. On one shelf you see a series of tomes named "How Not to be Seen", volumes I-XX.

Newbie Fighter: Oh sweet, those look handy.

Seasoned Rogue: Aw fuck. NOBODY TOUCH NOTHIN'!

Ten minutes later:

[–] SkyezOpen@lemmy.world 3 points 3 days ago

Lesson one: not standing up.

[–] WorldsDumbestMan@lemmy.today 5 points 4 days ago (1 children)

Well, is there some true sight or something that let's you see a mimic?

No idea. Not even the most meta-gaming-est members of that party had a workaround.

[–] FilthyShrooms@lemmy.world 23 points 4 days ago

Yea and the pile of bones and gore next to the chest is purely coincidental

[–] Tyrq@lemmy.dbzer0.com 4 points 3 days ago* (last edited 3 days ago)

What about the kind of evidence that leaves marks on the floor around where the mimic has been moving? Seems to me that's fair game

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[–] Doc_Crankenstein@slrpnk.net 52 points 4 days ago* (last edited 4 days ago) (1 children)

This is why I ask players what they want to do before calling for rolls after describing an area.

Once checks are called, all decided actions are locked in, then I narrate how the scene plays out based on the rolls. If a perception check is needed for traps, they have already confirmed what they are currently doing and can't meta game around the consequences of it from having rolled low beforehand.

If their actions are to search for traps, then they do so, but if they roll low, they are still considered to be actively searching and thus, I will narrate that they triggered the trap while searching due to the low rolls. This also has the bonus of letting people with good intelligence but low wisdom substitute Investigation in the place of Perception.

If it's in battle, perception is rolled for traps when stepping into the square of a trap. If passed, you spot it and are assumed to be actively avoiding triggering it (cause remember a square is a 5×5 foot area, not simply a single tile or something); if you failed, then well sucks to suck.

This way, players can't mind trap themselves into doing nothing because they are constantly paranoid about their low rolls.

[–] RandomLegend@lemmy.dbzer0.com 40 points 4 days ago (2 children)

I like how pathfinder 2 has the concept of secret roles baked into the rules.

I have my players character sheets open at all times and roll for them when they search a room.

Keeps everyone in their toes and eliminates meta gaming

[–] Doc_Crankenstein@slrpnk.net 12 points 4 days ago (1 children)

Ugh, I remember years ago my players threw an absolute fit when I tried rolling behind the screen for their checks without telling them. I appreciate that it's actually baked into the rules in PF2e

While I like my system, there are situations where I would really like to have rolled behind the screen because the thing they rolled for is a secret door or something and now they are asking questions why I called for a roll but nothing special happened in my narrative pertaining to it.

[–] grue@lemmy.world 10 points 4 days ago (1 children)

I'm not a DM, but I think the common advice is "randomly roll dice for no reason occasionally so the players can't rely on dice rolls being significant."

[–] Doc_Crankenstein@slrpnk.net 7 points 4 days ago* (last edited 4 days ago) (6 children)

Unfortunately, if a trap goes off or they do spot one, players will tend to question why they didn't get to roll anything and you have to explain that you were rolling for them behind the screen. Less the fact I'm rolling and more that they didn't get to roll at all.

My players took great offense to that when it happened, unfortunately, as the rules at the time didn't really support the DM having that authority.

So, I'm happy PF2e now has it baked in so that DMs are officially able to utilize that method of secret rolls.

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[–] agamemnonymous@sh.itjust.works 7 points 4 days ago (1 children)

GURPS has an official GM Control Sheet for you to fill out with your PCs base stats and things like Perception. This supports their recommendation in the rule books to secretly roll any check where the PC wouldn't really know if they failed. It's fantastic.

[–] dejected_warp_core@lemmy.world 3 points 4 days ago (2 children)

Considering that was probably penned in the late 1980's, why isn't that standard kit for every other system?

[–] chillhelm@lemmy.world 2 points 3 days ago

Because in my experience meta gaming like that is not an issue at 90% of all tables. And at the other 10% it's just that one guy that causes an issue about trying to meta game their character out of consequences.

RPG Rules are not laws, so they are not written for the lowest common denominator, but for a group of well meaning, socially functioning, above room temperature IQ human persons with a base level of trust.

Not every table preference has to be mentioned in the rules to be legitimate. At my table, there are no secret rolls or checks that a PC makes without a reasonably clear concept of what the consequences of success and failure are. So a list of default stats that your GM can check would be a waste of time and book keeping. If your GM likes to use mystical rolls with undefined consequences and the percussion of hidden dice to increase tension, more power to them. But to me that seems a waste of everybodies time.

[–] agamemnonymous@sh.itjust.works 4 points 4 days ago (1 children)

I don't know much about anything before 4e, which is my reference here. But yeah, it really should be. I jumped ship on D&D because they were just getting so lazy on mechanic content.

I think it might be more widespread than WotC, but my only experience is a distant smattering of PF2, D&D 5e, and GURPS 4e ever since. But I wouldn't be surprised if the lack of attention to detail for actually running the game is a broad problem.

We can't really put all the blame on the devs though, I think GMs who forget that it's their table, and some rulebook isn't the boss of them, make devs feel pressured to not "impose" rules and features in their sourcebooks.

Like homie, give me tools. You're not holding a knife to my throat, I can chill on the nitty gritty if I want to. But give me the nitty gritty so I can decide for myself.

I dunno, I made my choice, I think it's the best possible choice for my play philosophy. I think if more people considered my play philosophy, it would be the best possible choice for a lot of people.

[–] dejected_warp_core@lemmy.world 2 points 4 days ago (1 children)

Exactly. Pragmatism wins the day. Or at least it does at my table.

I'll have to shop around for more and better tools. Thanks for reminding me that there's a wider world out there.

But give me the nitty gritty so I can decide for myself.

This resonates with me. But I also have to give an obligatory nod to Palladium Games where the nit and grit is the entire point. If you've never had the pleasure, the RIFTS character sheet makes (American) taxes look easy to file by comparison. You practically need a session zero and a session zero-zero to get started.

You really should dive into GURPS. Chris Normand has a good YouTube series in the basics, but the gist is that it's both the simplest and most intricate system out there. Basically everything is a 3d6 skill check, but there are thousands of pages dedicated to figuring out exactly what modifiers apply. The modularity is delightful, basically every rule is entirely and explicitly optional

[–] GraniteM@lemmy.world 12 points 3 days ago (3 children)

"Empty"?

What are the mimics disguised as? Floorboards? Lint?

There was a necromancer tower in an early issue of Dungeon magazine. It had a stairwell with broken stairs and debris. A mimic had replaced one of the broken stairs. The only possible clue is the fact that there's more rubble than there are missing stairs.

[–] ArsonButCute@lemmy.dbzer0.com 8 points 3 days ago (1 children)

I had a DM make the entire house a mimic once. We spent like 6 turns of combat fighting a rug before we realized that was just the tongue.

[–] Crazazy@feddit.nl 8 points 3 days ago (1 children)
[–] ArsonButCute@lemmy.dbzer0.com 9 points 3 days ago* (last edited 2 days ago)

Relevant scene: Monster House, 2006

Edit: it was a girl House for the record

[–] tiramichu@sh.itjust.works 6 points 3 days ago

"Empty" is pretty contextual.

[–] XM34@feddit.org 7 points 4 days ago

I'm every part of that meme and I like it! 😁

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