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When it all comes down to a single roll. (comicpress.socksandpuppets.com)
submitted 1 year ago* (last edited 1 year ago) by ahdok@ttrpg.network to c/rpgmemes@ttrpg.network

This comic is part of an ongoing story that might make more sense with full context.

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Please be advised that if you use the connect app, it doesn't always correctly parse links to lemmy posts. If they're not working for you, you can follow the whole plotline on my site. (These comics are in reverse chronological order, so start at the end and work backwards.)


I guess if you throw an egregious amount of magical power at a problem it DOES solve it!

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[-] ahdok@ttrpg.network 64 points 1 year ago* (last edited 1 year ago)

I populated the bar here with characters from my other campaigns, and some other comics - most of these have a high resolution vtt token associated with them - so here are those faces :)

[-] voodoocode@feddit.de 23 points 1 year ago

One of them is not like the others... Looking at you bucket helmet

[-] ahdok@ttrpg.network 40 points 1 year ago

Oh, let me take that off:

[-] GreenMario@lemm.ee 10 points 1 year ago

Leave bucket helmet alone!

[-] ahdok@ttrpg.network 59 points 1 year ago

Oh, if you imagine Konsi would pick a less "pop diva" style outfit, and a more "opera singer" style outfit - there's a long-skirt version.

[-] lord_ryvan@ttrpg.network 5 points 1 year ago* (last edited 1 year ago)

Okay that's amazing, I love it

[-] ahdok@ttrpg.network 48 points 1 year ago

Per our GM - this is the moment Razira realized she wasn't straight after all, but bisexual.

Up until this performance she'd been operating on "I like this girl and want to hang out".

[-] nootstorm@lemmy.world 32 points 1 year ago

The bi flag on the cup is an lovely detail.

[-] Kichae@kbin.social 16 points 1 year ago

Was your GM paying attention to the events shown in the previous few strips in this series? Like, I know the people around you can sometimes know before you do, but Razira sure was flirting heavy for someone who didn't know she was doing it.

[-] ahdok@ttrpg.network 24 points 1 year ago* (last edited 1 year ago)

Razira's just... kinda like that with everyone.

It's also worth remembering that I'm showing individually clipped out moments from months of sessions to make a narrative. Razira was created as a potential romantic interest for Konsi, but she's also a level-9-paladin-sidekick-NPC.

[-] Kichae@kbin.social 18 points 1 year ago

Ah, just casually projecting a 10 foot emanation of romantic tension everywhere they go.

[-] ahdok@ttrpg.network 15 points 1 year ago

Razira's 22 years old, and she's been through four previous boyfriends :)

[-] sammytheman666@ttrpg.network 12 points 1 year ago

Now when you say been throught, are they still breathing ?

[-] ahdok@ttrpg.network 7 points 1 year ago

She didn't kill any of them, but she was the one who dumped each of them.

Two of them she described as people who asked her on a date as a "dare" because "oh look, big scary orc lady, dare you to ask her out"

One of them was one of those hardcore obsessed with "might makes right" survivalist types, who's all "I need to have the biggest strongest mate because I'm so manly nothing else can keep up with me."

One of them was a noble prettyboy who wanted her to "settle down" and be a housewife. To... "domesticate" her, and stop her wandering the land in search of bandits to smite... Which... is really not a good prospect for a traveling paladin. She thought he was nice, but too wrapped up in his idea of what she "should" be to stay with for long.


None of her dating relationships have ever passed a tenday.

I have no idea why she would think someone who is trying to "domesticate" her is a nice person. But I guess it didn't last long enough for the NRE to wear off.

Also I find it funny that Razira dated high-fantasy Andrew Tate

[-] ahdok@ttrpg.network 3 points 1 year ago

Yeah... I wonder if he'll show up as an antagonist at some point...

[-] ahdok@ttrpg.network 34 points 1 year ago

So... when you design a system to use "bounded accuracy" it can fall apart completely if you include a large number of stacking buffs.

WotC's original idea was that the way you'd "buff" someone for a check would be to give advantage on it, and the options for "flat bonuses" (or die-roll bonuses) would be extremely limited... but in hindsight, if you have the right classes and a lot of prepwork, you can force a ~30 roll on nearly any check you care about.

The biggest culprit is, as everyone knows, Pass Without Trace, but don's sleep on the Artificer ability Flash of Genius - it's incredibly impactful.

[-] LoamImprovement@beehaw.org 8 points 1 year ago* (last edited 1 year ago)

Honestly even without the dice buffs, it's pretty easy to break - Expertise is another big culprit. At T4, with regular proficiency, you can get up to a +11 modifier without magic items or spells, meaning your average is going to hover in the ~20s, ~25s if you can get advantage, but the range is still bounded from 12-31, only a 10% chance of achieving the 'nearly impossible' for a character representing the pinnacle of ability and adventuring prowess. Makes sense.

With expertise, the modifier goes up to +17, average roll 27, 32 with advantage, range of 18-37, which gives a 40% chance of achieving 'nearly impossible' DCs. Makes less sense. If you happen to be playing a rogue with expertise in Thieves tools and sleight of hand, and wearing gloves of thievery, your skill floor is 32(!!!) - You literally cannot fail to pick a lock or a pocket unless the DM creates a scenario that breaks bounded accuracy. And then, of course, you can throw BI, guidance, etc. etc. on top of that...

If I had to homebrew a quick fix, I'd suggest something along the lines of "When making an attack, check, or saving throw while under the effects of a spell or feature that allows you to add additional dice to the d20 roll, such as Bardic Inspiration, you may only gain the benefit from one feature on a single roll. If multiple features would add dice, you may choose which feature to add the dice from when you roll."

Totally ranting at this point - I think 5e's got good bones but there's a lot of problems inherent with simplifying down to a single scaling number. Saving throws swing the opposite way - depending on the creature you're facing, it can be literally impossible for a PC and/or NPC to make a saving throw against DC 20 and up if you don't have proficiency, and by design you won't have proficiency approximately 2/3 of the time (this is also why named monsters get legendary saves in 5e.) Not saying we need to go back to 3.5/PF with like a dozen different sources for bonuses, definitely not that, but proficiency needs to be less binary for a more balanced and playable game, especially at higher tiers.

[-] MouseKeyboard@ttrpg.network 3 points 1 year ago

If I had to homebrew a quick fix, I’d suggest something along the lines of “When making an attack, check, or saving throw while under the effects of a spell or feature that allows you to add additional dice to the d20 roll, such as Bardic Inspiration, you may only gain the benefit from one feature on a single roll. If multiple features would add dice, you may choose which feature to add the dice from when you roll.”

You don't need to because bounded accuracy doesn't need to exist, often it's actively detrimental. See the common houserule that some checks can't be attempted without proficiency.

[-] Neato@kbin.social 7 points 1 year ago

I understand WOTC's idea to simplify by making Advantage the primary way to modify rolls, but it runs into a wall pretty quickly: only one effect can help at a time. Therefore you've still got things like Guidance and Bardic Inspiration providing numerical bonuses and the issue WOTC was trying to solve is only mitigated. And occasionally you get things like the above with an easier 30.

On the other hand, our level 12 Bard has +13 to most of his CHA-based skills (+5CHA, 4 Prof, expertise) so rolling 20-25 with just a flat D20 is more common than not. Which means unless the people he's persuading are heroically resistant to charm, he's probably getting his way within reason. Not having level-based scaling really amplifies players into super-human.

[-] ahdok@ttrpg.network 11 points 1 year ago

I feel what it's really "missing" is the bonus "typing" from previous editions - where you couldn't "stack" bonuses of the same type - so you might have access to a lot of buff spells that give you a flat bonus, but you can't stack them if they're the same general kind of thing...

The reason they moved away from typing all the bonuses (and keywording everything) was "simplicity" - and that does make some sense, but "bounded accuracy" has a built in assumption that you can't stack lots of bonuses...

There's some ways you can house-rule to try and adjust this... but they're pretty significant system changes, so... is it worth doing, or is it better to focus on scenario design to avoid this mattering so much...

[-] lord_ryvan@ttrpg.network 2 points 1 year ago

I feel it's WotC's intention not to keep stacking bonusses. All the plusses and minusses in earlier editions could really turn a fantasy game into a mathematical slug-fest, and without the stacking bonus that doesn't happen all that much.

But it does fall flat rather quickly for me, as well.

[-] sammytheman666@ttrpg.network 7 points 1 year ago

You say "fall apart". I say "players choosing options and using the buffs to be awesome and thats the point of the game".

[-] ahdok@ttrpg.network 6 points 1 year ago

Well, by "fall apart" I mean that the purpose of a dice system is to introduce uncertainty. If you remove the uncertainty, then there's not much point rolling dice :)

[-] sammytheman666@ttrpg.network 4 points 1 year ago

The game is a mixt between Monopoly and Chess. Where one is almost entirely luck based and one is almost luck less. There is luck and ways to orient it.

Since its an hybrid system, it makes sense for players to invest so many resources to make a check a 100% guarantee.

Well, 95 % at my table since I like to crit fail or crit success checks as long as its reasonnable with the player's consent.

[-] ahdok@ttrpg.network 6 points 1 year ago

Oh yes... This kind of thing is pretty okay when the scenario is one that DnD 5e is designed for - a day of adventuring with 10 encounters, or a dungeon crawl, or the like. At that point, burning a huge amount of resources on a single check has a real, significant cost to force that success. If you provide these kinds of challenges mixed into the expected scenario-design, then it works well. It means you can say "this matters enough to me to hamstring my later power"

The problem mostly comes in when you're in situations like this - where you don't expect to need all your resources in the day, and burning through them let you force a success on the only check you care about.

[-] sammytheman666@ttrpg.network 5 points 1 year ago

Recently no joke, we played a day in a game. We knew an attack was coming, and do you think me as a bard kept my resources for it ? Fuck no. I gave each of them to our mage that tried to catch the mega fish in the fishing competition that morning.

He did it.

It was an epic fishing competition :)

[-] bradorsomething@ttrpg.network 3 points 1 year ago* (last edited 1 year ago)

When people say this, they usually mean the story falls apart. Without struggle there’s no story. No one wants to hear the story of the white boy who lived without hardship with rich parents who made B’s and went to Yale and became a lawyer.

[-] sammytheman666@ttrpg.network 2 points 1 year ago

You say this like if managing to amass so many buffs throught challenges, choices and costs isn't being done with efforts.

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[-] shani66@burggit.moe 2 points 1 year ago* (last edited 1 year ago)

Bounded accuracy is probably the single worst design I've ever heard about in ttrpgs, and I've looked at some of the math you gotta do in fatal. The things actually designed for it make you feel pathetic, the things that aren't make the game boring.

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[-] MentalEdge@sopuli.xyz 26 points 1 year ago* (last edited 1 year ago)
[-] ahdok@ttrpg.network 25 points 1 year ago
[-] MentalEdge@sopuli.xyz 12 points 1 year ago
[-] ahdok@ttrpg.network 20 points 1 year ago
[-] MentalEdge@sopuli.xyz 11 points 1 year ago* (last edited 1 year ago)

I'm unsure if in response to that face Razira would faint, or go on the offensive.

[-] imPastaSyndrome@lemm.ee 24 points 1 year ago

Bi pride? Bi pride! ♥️💜💙

[-] ahdok@ttrpg.network 17 points 1 year ago* (last edited 1 year ago)
[-] UtMan1988@lemmy.world 9 points 1 year ago

"A hole is a hole."

  • D&D Third Edition
[-] azrendelmare@ttrpg.network 21 points 1 year ago

This entire storyline is adorable.

[-] figaro 7 points 1 year ago

This comic is literally the reason I continue using Lemmy. 100% the best content on the platform

[-] bradorsomething@ttrpg.network 7 points 1 year ago

Glad there were no grumpy divination wizards in the audience!

[-] ahdok@ttrpg.network 17 points 1 year ago* (last edited 1 year ago)

Actually, the gnome with the blue hair is a divination wizard... :p

[-] bradorsomething@ttrpg.network 3 points 1 year ago

Then you could have had your 20 pre-rolled!

[-] ahdok@ttrpg.network 4 points 1 year ago

Oh, none of the other people in this bar know our heroes - they're from other campaigns :)

[-] Attaxalotl@ttrpg.network 7 points 1 year ago

Recreating that one scene from Shrek 2

Still the only movie to do Holding Out For a Hero justice.

[-] ahdok@ttrpg.network 6 points 1 year ago

In my mind, she's singing something like "Meadows of Heaven" by Nightwish.

[-] ahdok@ttrpg.network 2 points 1 year ago* (last edited 1 year ago)

Other candidates include:

  • Never Ending Story by Within Temptation
  • Master of the Wind by Van Canto
  • Cheshire Kitten by S J Tucker
  • Neeko’s theme from League of Legends
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this post was submitted on 20 Sep 2023
384 points (96.8% liked)

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