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[-] InquisitiveApathy@lemm.ee 1 points 11 months ago

I don't know that I see a lot of benefit to having an option of 'Eat Lavish meal every X days' like you would for drugs. The mood boost lasts for a full day so it would be easier to just manually tell the pawn to consume one of you're planning to abuse them a bit or they need a big mood boost. There's already a default Lavish meal restriction that can be set if you need it for more than one time also.

[-] Habahnow@sh.itjust.works 6 points 11 months ago

automation is a big part of Rimworld IMO. Allow these special foods to be automated would be helpful and reduce micromanagement.

[-] InquisitiveApathy@lemm.ee 2 points 11 months ago

Automation is a big part, but it will always require manual intervention by design to keep things running smooth. The best parts of the game the once that require a players touch in my opinion.

I'm also a player that tends to get bored with endgame colonies once raids stop being a threat though so the worst aspects of a very large colony are probably lost on me. If the feature helps someone then I hope it gets made, but I would worry about performance with this type of a change because you're forcing a mood check(and possible recreation for the OP request) with every hunger check per pawn.

[-] TheVillageGuy@rimworld.gallery 1 points 11 months ago

Raids stop being a threat? Are you playing at max custom difficulty level on Cassandra?

[-] InquisitiveApathy@lemm.ee 1 points 11 months ago

Generally Randy on standard Losing is Fun difficulty. Once you've got a full killbox and fully equipped pawns unless you get a weird combination of threats most raids do end up being fairly trivial.

[-] TheVillageGuy@rimworld.gallery 2 points 11 months ago* (last edited 11 months ago)

Try my devilsteel mod, it makes surviving end-games at higher difficulty levels levels possible

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this post was submitted on 08 Dec 2023
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