this post was submitted on 06 Dec 2025
268 points (96.2% liked)
PC Gaming
12859 readers
1462 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I thought it surpassed it a long time ago, but I was surprised by how much:
Source
PC gaming is about ¼ of that:
Source
But $43B is almost ⅓ more than the entire film industry. Wild.
A lot of PC gaming is happening on low-powered devices, though. About 1 in 8 PCs that participate in the Steam hardware survey have under 16GB of RAM, and the most common videocard is the laptop 4060.
(Granted, there are a lot of problems with making grand statements based on the Steam hardware survey.)
So I doubt RAM prices will impact PC games revenue too much—tonnes of games run on modest hardware, including some of the highest grossing (like Fortnite). So many amazing indie games run on a potato. Most will just use their old computer for a bit longer, or game on a laptop/console/Deck/whatever.
I'm totally happy with the Steam Deck, and play on it about 20× more than my PC (with an i5 12400, 6650XT 8GB, 1440p, and 32GB RAM—hardly beastly, but a fairly recent midrange build). 90%+ of my play time is small indie games, fwiw.
Wild that mobile gaming is 49% of the total gaming market. I would've guessed consoles had that footprint, and PC and mobile were the smaller markets. Sure, it's way more accessible than PC and consoles, but that they're also generating so much revenue (and with the majority of the games being basically slop, compared to what gamers with actual gaming hardware have).
Interesting.
Do note, though, that I said entertainment time, not entertainment industry revenue.