this post was submitted on 24 Nov 2025
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[–] TheObviousSolution@lemmy.ca 20 points 4 days ago* (last edited 4 days ago) (2 children)

Another option is to just price it respectfully. I picked up Silksong on release. I have one day of play time because I'm not into the genre at the moment.

There are plenty of games I would purchase if they were priced low enough from genres I would not normally play just out of popularity and curiosity. I have a lot of them on the Steam backlog that I haven't even touched just because they were on discount. Some devs do it for mansions, other devs do it for love. Both end up shorting themselves, and the ones probably winning out in terms of profit are the ones selling on a time discount curve somewhere along the middle.

[–] pyre@lemmy.world 6 points 3 days ago

Supergiant Games are worth a dozen run-of-the-mill "AAA" games but they're always cheaper. They used to make relatively short games but Hades I & II are playable for hundreds of hours with new things still coming your way and they're still cheaper and better.

[–] squaresinger@lemmy.world 5 points 3 days ago

That's what they are doing with the pricing: They start up way to high, to catch those who will pay that price. Once they reach the point where sales are stalling at that price point, they lower it, so that more price-sensitive players will buy. That cycle continues until they get a deal from Epic or Amazon to give the game away for free, because that way the publisher still gets more money than from pirates.