this post was submitted on 10 Nov 2025
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I remember a lot of love for the Guild Wars franchise and for the Star Wars: The Old Republic MMOs.
But as a business model, they're dinosaurs in every sense of the term. Very expensive to produce and maintain. You really need a critical mass of players to cover the costs. They can't compete on graphics/gameplay relative to your Looter-Shooters or JRPGs. And once the title launches, you've got this vanguard of power-users/whales who demand all your attention while the bulk of your player base burns out before they even get to the endgame. So unlike a seasonal Fortnite or Minecraft, you risk a rapid fall-off in participation unless you can satisfy both the high and low ends of the market.
When there's one or two big MMOs, they can build these enormous audiences and clean up. When there's a million of them, they can't kept people engaged long enough to cover their operating costs.