this post was submitted on 10 Nov 2025
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And this is why mmos have remained a stagnant, boring festering pile for multiple decades...
I remember a lot of love for the Guild Wars franchise and for the Star Wars: The Old Republic MMOs.
But as a business model, they're dinosaurs in every sense of the term. Very expensive to produce and maintain. You really need a critical mass of players to cover the costs. They can't compete on graphics/gameplay relative to your Looter-Shooters or JRPGs. And once the title launches, you've got this vanguard of power-users/whales who demand all your attention while the bulk of your player base burns out before they even get to the endgame. So unlike a seasonal Fortnite or Minecraft, you risk a rapid fall-off in participation unless you can satisfy both the high and low ends of the market.
When there's one or two big MMOs, they can build these enormous audiences and clean up. When there's a million of them, they can't kept people engaged long enough to cover their operating costs.
Maybe YOUR mom has.
Edit: Oh, mmos, my bad, OP. No offense intended.
I would say it's WoW style MMOs that are. Other options can be interesting.
Foxhole and at some point Anvil Empires for example are very different.
Yeah I heard EverQuest got bought and re-onlined but I've heard it's not great and iirc they tried to add micro transactions.
I just wanna kill space frogs inside the moon like it's 2005.