this post was submitted on 15 Jul 2025
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The number of times my cleric/sorcerer has had to revivify the rest of his party…
If you ain't dying, you ain't trying.
It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters.
5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.
The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.
"Have you seen Kingdom of the Crystal Skull?"