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submitted 2 months ago by neme@lemm.ee to c/technology@lemmy.world
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[-] booly@sh.itjust.works 6 points 2 months ago

Typing of the dead

Still my favorite example of gamification: take a useful task and make it so fun that people will gladly devote hours and hours of their time to it.

[-] jaschen@lemm.ee 2 points 2 months ago

I didn't know I was learning a life skill at the time. I was having such a good time playing and wanted to get better and better. I guess this sorta holds true for any sport.

My girlfriend (wife now) at the time also played with me using two keyboards. She types over 120wpm.

[-] booly@sh.itjust.works 1 points 2 months ago

I didn't know I was learning a life skill at the time.

The House of the Dead 2 was a really popular arcade game at the time, so adapting the preexisting game into an at-home typing trainer was actually genius innovation.

this post was submitted on 08 Sep 2024
606 points (93.5% liked)

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